Welcome, this site is for Educators interested in finding out how to incorporate games into their curriculum as a supplement to their course material.
Educators often have problems with engaging student interest in traditional classroom settings, and for good reason, as schools generally have a very rigid and anti-creative structure, both architecturally and functionally, that doesn't support exploration, and often punishes mistakes severely. It is no wonder why so many kids turn to games then, places where they feel they have control over the situation, where they develop motivation to carry out tasks for hours and days and even years-on-end, and where the rewarding experiences and stories keep them coming back for more.
This website aims to visit different perspectives of educational psychology and explain the proper use of those techniques and research in an inter-disciplinary effort with a field not-often mixed with: game design, to aid in the construction of educational videogames, the newest medium of education, and by far the most-engaging and productive when done well, but there-in is the issue. The website explains how to go about "doing it well" and not end up with a glorified quiz simulator with fancy lights. This is not an easy, fast, or cheap undertaking, quite the opposite, as many big-name game titles require tens of millions of dollars, thousands of people with very high levels of expertise, and usually many years to make depending on the genre and tech.